![]() We have also paid meticulous attention to historical authenticity and given each faction unique building designs and many unique units. Jdodson: What feature of Age of Empires or the like did you want to keep out of 0 A.D.? Something you felt could be better?Īviv: The original Age of Empires games were excellent, so there weren't so much features we wanted to leave out as much as features we wanted to add, like the citizen-soldier concept, batch training and the technology trade-offs. Other concepts in 0 A.D., like ranks, heroes and our technology tree, derive from games like Generals, Warcraft III and Civilization, respectively. Other influences come from Creative Assembly's hardcore Total War series, Stainless Steel's classic Rise of Nations (like the territory system), and Activision's dynamic The Battle for Middle Earth franchise. Many of our members and fans remember those games fondly, and the classic RTS gameplay and historical focus of the series is something we'd like to capture with 0 A.D. We want to imitate some of the gameplay of the medieval-themed AoE2 in an ancient setting, like the original AoE was set in, and with improved graphics. development in some way?Īviv: The big influence, of course, was Ensemble Studio's Age of Empires series, specifically Age of Empires 2: Age of Kings. has progressed, I wonder if playing a game along the way evolved 0 A.D. On other occasions, we learned we needed to improve the in-game chat interface, we made many balancing changes etc. He thought he was doing quite well, but on everyone else's screens he was being totally destroyed. you played? What did you learn from that match?Īviv: Once we played a match and one player was seeing a state of the map that was totally out of sync with the other players. Jdodson: What's the funnest game of 0 A.D. Over time, the cumulative number of people who have contributed to 0 A.D. Contributors from outside the team also range from musicians playing the flute and drums to artists making 3D models of Mauryan buildings. ![]() Usually there are about twenty official members of the team, doing everything from drawing portraits of ancient Persian kings to programmers teaching the AI how to rush human opponents. ![]() right now? What do they all do for the project?Īviv: It varies over time. It rocks too much!" We hope to live up to these expectations and ship a complete game ASAP. We love the comments we get, like, "It's like Empire Earth, Age of Empires, and Rise of Nations had a baby and it came out free!" and "This can't be open source. now I wonder what you are most proud of?Īviv: We are proud of attracting a global fan base of thousands of people, often from different online communities, from classic RTS game aficionados to FOSS and GNU/Linux enthusiasts. We will keep everyone posted on developments as soon as matters are finalized. We are currently revising the game design and setting aside money to support paid development to make sure we can complete it soon. Jdodson: I understand you get this often, that said when you do guys expect to release 1.0? :DĪviv: It is very hard to predict. Indeed, there's something to be said about FOSS's ability to endure over time. as something that anyone can tinker with and add to, and your insightful comment shows that future-proofing may be one consequence. This isn't so much a question as a thank you for doing what you do, its really important work.Īviv: Thanks, we really appreciate it. Its easy to see in cases like Doom where the source is available and it has a life well beyond its early years. I view Free Software as preserving culture. Getting an entirely free software version of this kind of game that can be modified by anyone and updated for modern systems interests me. ![]() It sucks because it is really broken on modern Windows now. for years! I think Age of Empires II, beyond some balancing is practically a perfect game. Jdodson: I have been tracking the progress of 0 A.D. Its totally free and available for download at the site right now: touts itself as "A free, open-source game of ancient warfare" and has been in development since 2001. project, something I have wanted to do for some time.
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